![]() The female lead is spunky and probably has superpowers. The male lead is a boy who has lost his mother. ![]() The art design feels like Disney’s Gravity Falls mixed with Infinite Fall’s Night in the Woods, set in a slightly less ominous version of Over the Garden Wall’s teapot-punk fairy tale woods. Broadly, The Wild at Heart is a take on Nintendo’s Pikmin games, with a semi-open-world environment that progressively unlocks for the player in a manner similar to Traveller’s Tales’ LEGO video games. The graphics and overall richness of the visuals is maybe the one area that Wild Hearts doesn’t quite nail the Monster Hunter comparison test.It is difficult to talk about The Wild at Heart without referring to a long list of other media. Overall, there’s an out-of-focus quality that’s a little hard to describe. Often I felt like I was fighting a swirling mass of dancing pixels instead of a solid creature. While all the zones are brilliantly colorful, distinctive, and detailed, up close there’s also a pretty wide range range of textural complexity, especially in the Kemono. The game’s art style is beautiful, from the costumes and armor to the monsters themselves. Unlike Monster Hunter’s purely fantasy setting, Wild Hearts takes inspiration from feudal Japan. My first few hours were a bit frustrating until everything clicked. It takes some time until building Karakuri in tense and fluid combat situations becomes second nature. Although the combat and Karakuri systems aren’t overly complex, you may need to put some thought into remapping the controls. There are ways to tame it, but I always felt like it had a mind of its own. Out of the box, the game’s camera can be a frustrating ally in the heat of combat. Wild Hearts is a robust and surprisingly deep game with some minor issues.
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